local L0_1, L1_1
L0_1 = {}
L0_1.GIVING_METHOD_NONE = 0
L0_1.GIVING_METHOD_EXACT = 1
L0_1.GIVING_METHOD_GROUP = 2
L0_1.GIVING_METHOD_VAGUE_GROUP = 3
L0_1.GIVING_METHOD_ANY_NO_FINISH = 4
GivingMethod = L0_1
L0_1 = {}
L0_1.TAB_NONE = 0
L0_1.TAB_WEAPON = 1
L0_1.TAB_EQUIP = 2
L0_1.TAB_AVATAR = 3
L0_1.TAB_FOOD = 4
L0_1.TAB_MATERIAL = 5
L0_1.TAB_QUEST = 6
L0_1.TAB_CONSUME = 7
BagTab = L0_1
